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According to the company, Tomb Raider was developed over a six-year period. A majority of the team had worked on the first Tomb Raider game, so when the decision was made to begin work on a sequel, the team wanted to create a better game and a better Lara Croft character. While she was still based on the original Tomb Raider character, they altered several aspects of her character in order to make her a more believable character. It was also decided that they would go for a more serious tone to the game, rather than the comedy of the first game. The decision to make Lara a female character was made because they felt that the violence and action of the game would be more effective as a female character.[51] Initially it was expected that the game would be released in February 2013. However, after the release of the game they were surprised to see that it was rated M by the ESRB, who are known to be very protective of their M-rated games. The decision to rate the game M was made in order to ensure that the game satisfied the international team of the company and their partners.[52]
In order to create a more realistic environment, the game’s developers had to work closely with marine biologists on the islands off Japan to get a sense of the sounds and ocean currents in the locations where Lara is exploring. While working on this the team developed a model to simulate the real ocean currents in a water tank, and have water currents that Lara can swim through in the game. Rocks, coral, sunken ships, and other parts of the ecosystem were also used to create a realistic environment. To give the game a more serious tone, the developers chose to remove the survival elements of Lara’s character that were present in the previous game, Tomb Raider: The Last Revelation. Producer Ron Rosenberg said in an interview that they wanted the story to be more focused on Lara, and that players can choose what they want from the game, rather than an emphasis on survival. As a result, stunts that would have caused Lara to die on previous games were removed from the game, and the sense of peril has been toned down. The game world was designed to feel isolated, unlike in its predecessor, where players had to follow a river up to reach the island.[50]
The game was followed by Tomb Raider II in 1998 and Tomb Raider: The Angel of Darkness in 2000. Additionally, a sequel to The Last Revelation was released in 2001 as Tomb Raider: Legend. A prequel to the series, Tomb Raider was released in December 1996 for the PlayStation and PC. The game takes place in 1899, two years before the events of Tomb Raider, and follows the adventures of the young Lara Croft, who sets out to find her father, John Croft, who has disappeared while searching for the Lost City of Atlantis.
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